Textiles
Textiles
Complete textiles skill definition with tanning, spinning, weaving, leatherworking, and tailoring
Scaling
Speed Percent Per Level: 1
Stamina Reduction Percent Per Level: 0.3
Related Items
Training Methods
| Level Range | Method | XP/hr |
|---|---|---|
| 1-15 | Tan cowhides, spin flax, weave burlap | — |
| 15-30 | Craft light/hard leather armor, weave basic cloth, spin bowstrings | — |
| 30-50 | Craft studded/ranger armor, sew adept robes, weave canvas and wool | — |
| 50-70 | Craft serpent/wyrm hide armor, sew enchanter robes, weave silk | — |
| 70-85 | Craft drake hide armor, sew sorcerer robes, spin spider silk | — |
| 85-100 | Sew archmage robes, tan void hides, weave voidcloth | — |
Tips
- Tan cowhide for cheap early XP — hides are abundant
- Spin flax into bowstrings for Woodworking cross-training
- Leatherworking and tailoring can fail — level past stop_fail for safety
- Textiles Contracts (level 25) provide good bonus XP
- Weaving and spinning never fail — great for steady XP
- Fishing nets and fishing line are always in demand
- Moonweave and voidcloth are endgame materials — very valuable on the market
- Higher-tier leather armor is BiS for ranged builds
XP Sources
Tan Hide
Tanning raw hides into leather
XP scales with hide tier
Spin Fiber
Spinning fibers into thread at spinning wheel
XP scales with fiber type
Weave Cloth
Weaving thread into cloth at loom
XP scales with cloth type
Craft Leather Armor
Crafting ranged armor from leather
XP scales with armor tier
Sew Magic Armor
Sewing magic armor from cloth
XP scales with armor tier
Complete Contract
Completing a textiles contract
Bonus XP based on contract tier
Mastery Reward
Master Weaver's Regalia
Shimmering woven cosmetic outfit with flowing cloth particles and glowing thread-light tracery. Cosmetic only, visible in safe zones only.