Ranged
Ranged
Ranged weapon mastery — bows, crossbows, and slings
Equipment Progression
| Level | Name | Description |
|---|---|---|
| 1 | Copper Crossbow(Crossbow) | Starter crossbow |
| 1 | Leather Sling(Sling) | Starter sling, power from ammo. Chunks scatter, Lumps single-target. |
| 5 | Willow Bow(Bow) | First bow, light and flexible |
| 10 | Bronze Crossbow(Crossbow) | First alloy crossbow |
| 14 | Maple Bow(Bow) | Stronger draw, better range |
| 18 | Iron Crossbow(Crossbow) | Common metal crossbow |
| 22 | Oak Bow(Bow) | Dense hardwood, reliable |
| 26 | Steel Crossbow(Crossbow) | Carbon steel mechanism |
| 30 | Ash Bow(Bow) | Shock-absorbing grain |
| 34 | Cobalt Crossbow(Crossbow) | Hard cobalt alloy components |
| 38 | Walnut Bow(Bow) | Dense, smooth draw |
| 42 | Alloy 4140 Crossbow(Crossbow) | 4140 chromoly mechanism |
| 46 | Teak Bow(Bow) | Tropical hardwood, weather resistant |
| 50 | Tungsten Carbide Crossbow(Crossbow) | Tungsten carbide rail and tips |
| 54 | Mahogany Bow(Bow) | Premium wood, excellent power curve |
| 58 | Damascus Crossbow(Crossbow) | Pattern-welded D2 steel mechanism |
| 62 | Yew Bow(Bow) | Classic longbow wood, +15% armor pierce |
| 66 | Titanium Crossbow(Crossbow) | Lightweight aerospace metal |
| 70 | Ebony Bow(Bow) | Dense black wood, +20% armor pierce |
| 74 | Astralite Crossbow(Crossbow) | Cosmic metal of stellar origin |
| 78 | Ironwood Bow(Bow) | Wood as hard as iron, +25% armor pierce |
| 82 | Draconic Crossbow(Crossbow) | Metal as hard as dragon scales |
| 88 | Aetherium Crossbow(Crossbow) | Crystallized magical essence |
| 95 | Voidstone Crossbow(Crossbow) | Ultimate crossbow, void-infused mechanism |
Ammunition Progression
| Level | Arrows | Bolts | Sling Chunks | Sling Lumps | Notes |
|---|---|---|---|---|---|
| 1 | Copper | Copper | Stone | Stone | Starter ammunition |
| 10 | Bronze | Bronze | Clay | Clay | |
| 18 | Iron | Iron | Iron | Iron | |
| 26 | Steel | Steel | Lead | Lead | Lead is the classic premium sling ammo |
| 34 | Cobalt | Cobalt | Cobalt | Cobalt | |
| 42 | Alloy | Alloy | Alloy | Alloy | |
| 50 | Tungsten | Tungsten | Tungsten | Tungsten | |
| 58 | Damascus | Damascus | Damascus | Damascus | |
| 66 | Titanium | Titanium | Titanium | Titanium | |
| 74 | Astralite | Astralite | Astralite | Astralite | |
| 80 | — | — | — | Explosive Charges | Explosive Sling Charges — late-game AoE sling ammunition |
| 82 | Draconic | Draconic | Draconic | Draconic | |
| 88 | Aetherium | Aetherium | Aetherium | Aetherium | |
| 95 | Voidstone | Voidstone | Voidstone | Voidstone |
Unlocks
Earn 1 skill tree point every 5 levels (20 total at max level).
| Level | Type | Name | Description |
|---|---|---|---|
| 12 | Passive | Steady Hands I | Reduced weapon sway |
| 38 | Passive | Keen Eye I | +5% effective range |
| 48 | Passive | Steady Hands II | Further reduced weapon sway |
| 64 | Passive | Keen Eye II | +10% effective range (total) |
| 82 | Passive | Steady Hands III | Minimal weapon sway |
| 88 | Passive | Keen Eye III | +15% effective range (total) |
Skill Trees
92 total nodes across 3 trees. 20 points available at max level.
Marksmanship
Raw damage output — hit harder, pierce deeper, finish wounded targets
Marksmanship is for players who want pure ranged damage. No gimmicks, no conditions — just bigger numbers. Gateway locks out whetstone tip effects for maximum direct damage.
Skirmisher
Mobility, evasion, dodge-weave-shoot — movement IS your damage
Skirmisher rewards constant repositioning and fluid play. Dodge bonuses, combo mastery, and sustained pressure. Gateway grants free dodge-shots but locks out slow/heavy abilities.
Affliction
Ailments, whetstone tips, cripple, debuffs — death by a thousand cuts
Affliction turns your arrows into delivery systems for pain. Whetstone tip synergy, cripple stacking, and group utility. Gateway reduces direct damage but guarantees tip application.
Skill Tree Nodes
Marksmanship(37 nodes)
+2% increased ranged damage
+3% increased ranged damage
+2% increased ranged damage
+3% increased ranged damage
+5% increased ranged damage. +2 flat ranged attack.
+2% increased crit chance
+2% increased crit damage
+4% increased crit damage
+2% increased crit chance. +4% increased crit damage.
+3% armor penetration
+2% armor penetration
+3% armor penetration
+3% increased damage to targets with >20 ranged defense
+5% armor penetration. Attacks reduce target ranged defense by 2 for 4s.
+3% more ranged damage. +3% armor penetration. Cannot benefit from whetstone tip effects.
Exclusive with: sk_gateway, af_gateway
+4% increased ranged damage
+4% increased ranged damage
+3% increased damage beyond 15m
+2 flat ranged attack. +2% increased ranged damage.
+3% ranged damage. +2% armor penetration.
+3% increased ranged damage. +2 flat ranged attack.
+3% more ranged damage. Targets hit have -3% ranged defense for 4s.
+4% increased damage to targets below 50% HP
+4% increased damage to targets below 50% HP
Kills restore 8 stamina
+3% increased damage to targets below 60% HP
+2% crit chance. +3% damage to targets below 50% HP.
+6% increased damage to targets below 25% HP
Targets below 8% HP are instantly killed by your attacks (does not apply to bosses or players). +3% more damage to targets below 25% HP.
Distance falloff reduced 25%
Distance falloff reduced 25% (total 50%)
+3% increased ranged damage
+2% movement speed while weapon drawn
+2% increased ranged damage
+4% ranged damage. Distance falloff -15%.
+5% increased damage beyond 15m
Distance falloff removed entirely. +3% more ranged damage beyond 20m.
Skirmisher(37 nodes)
+3% movement speed while ranged weapon is drawn
+5% increased stamina efficiency
+3% increased stamina efficiency
+5% increased stamina efficiency
+8% increased stamina efficiency. +2 flat ranged attack.
+3% movement speed with weapon drawn
+2% movement speed with weapon drawn
+4% dodge distance
+3% movement speed. Accuracy penalty while moving reduced 25%.
+4% increased damage for 2s after dodging
+2% increased damage for 2s after dodging
+4% increased damage for 2s after dodging
Dodge stamina cost -10%
Dodge i-frames extended 30ms. +5% increased damage for 2s after dodging.
Dodging fires a free snapshot at your target for 50% ability damage. Dodge stamina cost reduced 25%. Cannot use abilities with startup longer than 600ms.
Exclusive with: ms_gateway, af_gateway
Free snapshot damage increased to 60%
Free snapshot damage increased to 70%
Dodge distance +10%
+3% increased damage for 2s after dodging
Dodge i-frames +20ms. +5% dodge distance.
After dodging, next ability within 1.5s costs 5 less stamina
Dodge i-frames extended 50ms. Free snapshot damage increased to 85%.
Combo finishers deal +4% increased damage
Abilities during active combo deal +3% increased damage
Combo chain window extended 100ms
Combo finishers cost 5 less stamina
+4% combo finisher damage. Combos restore 3 stamina.
Completing a full combo chain: next ability deals +5% increased damage for 3s
Combo finishers deal +3% more damage. Full combo completion restores 8 stamina.
Ranged ability stamina cost -5%
+5% increased stamina efficiency
+3% increased ranged damage
+5% increased stamina efficiency
+3% stamina efficiency
+5% stamina efficiency. +3% ranged damage.
Stamina regeneration +10% during combat. +3% increased ranged damage.
Hitting enemies with abilities restores 2 stamina. +4% increased ranged damage.
Affliction(37 nodes)
+5% increased ailment damage
+5% increased ailment damage
+3% increased ailment damage
+5% increased ailment damage
+8% increased ailment damage. Ailments tick 1 extra time.
+3% increased damage to ailment-affected targets
+2% increased damage to ailment-affected
+3% increased damage to ailment-affected targets
+4% increased damage to slowed/debuffed targets. +2% crit chance vs ailment-affected.
Tipped shots: 10% chance to apply double stack
5% chance to apply double stack
Additional 10% double stack chance (total 20%)
Ailment duration +10% increased
Targets with 3+ ailment stacks: +5% increased damage from you. Ailment duration +10%.
Perfectly timed ability hits apply stacking Cripple (-5% target move speed per stack, max 5). Whetstone tips always apply a second stack on crippled targets. -10% less direct hit damage.
Exclusive with: ms_gateway, sk_gateway
Cripple duration +15% increased
+3% increased damage per Cripple stack on target
Cripple also reduces target's damage dealt by 2% per stack
Cripple duration +15% increased
Cripple reduces damage dealt by 1%/stack. Cripple duration +10%.
At 3+ stacks: target's damage dealt -5%. +3% increased damage to crippled.
At 5 Cripple stacks: target is Pinned (rooted 1.5s, 15s cooldown per target). Pinned targets take +5% more damage from all sources.
+5% increased ailment damage
+5% increased ailment damage
Ailments tick 1 extra time
+8% increased ailment damage
+5% ailment damage. Ailments tick 1 extra time.
Whetstone tip effect duration +50% increased
Whetstone tip effect duration +100% more. +10% increased ailment damage.
Ailment-affected targets: -2% defense (all types)
Targets with 3+ ailment stacks: -3% damage dealt
-2% additional defense reduction
Kill ailment-affected target: nearest enemy within 6m inherits 50% remaining duration
+3% increased ailment damage
-2% defense reduction. Ailments spread on kill (30% duration, 4m).
Your ailments deal 15% of their damage to enemies within 5m of target
Enemies within 5m of primary target receive 30% of ailment damage. Cripple spreads to nearby enemies at 1 stack when primary reaches 3+.
Capstone(4 nodes)
Auto-unlocks when any keystone is allocated. +2% increased ranged damage.
+2% increased ranged damage. Ranged abilities cost 3% less stamina.
+3% increased ranged damage. Ranged abilities cost 5% less stamina.
After not attacking for 2s, your next ability deals +8% more damage.
Related Items
Training Methods
| Level Range | Method | XP/hr |
|---|---|---|
| 1-15 | Kill low level creatures, practice ability combos and positioning | 5,000-10,000 |
| 15-30 | Zone-appropriate monsters, learn dodge timing and range management | 15,000-30,000 |
| 30-50 | Dungeons with party, maintain distance and maximize uptime | 40,000-60,000 |
| 50-70 | Mid-tier dungeon grinding, skill tree optimization | 70,000-100,000 |
| 70-90 | High-level dungeons, master evasion and combo systems | 120,000-180,000 |
| 90-100 | End-game content, boss farming for max XP | 200,000-300,000 |
Tips
- Your full moveset is available from level 1 — practice everything early
- Upgrade your weapon and ammunition as you level — damage scales dramatically
- Sling Chunks scatter for AoE, Lumps are heavy single-target — carry both
- Explosive Sling Charges at level 80 are devastating AoE
- Marksmanship is straightforward — great for new ranged players
- Skirmisher rewards constant movement and dodge-weaving
- Affliction pairs best with whetstone tip effects for maximum ailment damage
- You can spread skill tree points across all 3 trees without ever taking a gateway
- Gateways are powerful but restrictive — choose carefully
- Perfectly timed abilities are rewarded across multiple skill tree paths
XP Sources
Deal Ranged Damage
XP granted for damage dealt with ranged weapons
Formula: floor(damage_dealt / 10) * 2
This is the only source of Ranged XP. Higher damage per hit = more XP per hit. AoE abilities that hit multiple targets grant XP per target hit.
Mastery Reward
Ranged Master's Regalia
Glowing ranger armor with luminous quiver and projectile trail effects. Projectiles leave visible trails matching equipped weapon's tier. Armor and cape override: visible only in non-combat areas (cities, safe zones). Mount override: visible anywhere.