Ranged

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CategoryCombat
Max Level100
XP to Max25,000,000
Skill Points20
Tree Nodes92
Skill Trees3
Equipment Items24

Ranged

Ranged weapon mastery — bows, crossbows, and slings

Ranged is the combat skill for projectile-based damage at distance. Using ability-based action combat, players chain together attacks with bows, crossbows, and slings. The full moveset is available from level 1 — progression comes from better equipment, ammunition, and the skill tree. The skill tree offers three distinct paths: Marksmanship for pure damage output, Skirmisher for mobility and evasion, and Affliction for ailment-based sustained damage and group utility.

Equipment Progression

LevelNameDescription
1Copper Crossbow(Crossbow)Starter crossbow
1Leather Sling(Sling)Starter sling, power from ammo. Chunks scatter, Lumps single-target.
5Willow Bow(Bow)First bow, light and flexible
10Bronze Crossbow(Crossbow)First alloy crossbow
14Maple Bow(Bow)Stronger draw, better range
18Iron Crossbow(Crossbow)Common metal crossbow
22Oak Bow(Bow)Dense hardwood, reliable
26Steel Crossbow(Crossbow)Carbon steel mechanism
30Ash Bow(Bow)Shock-absorbing grain
34Cobalt Crossbow(Crossbow)Hard cobalt alloy components
38Walnut Bow(Bow)Dense, smooth draw
42Alloy 4140 Crossbow(Crossbow)4140 chromoly mechanism
46Teak Bow(Bow)Tropical hardwood, weather resistant
50Tungsten Carbide Crossbow(Crossbow)Tungsten carbide rail and tips
54Mahogany Bow(Bow)Premium wood, excellent power curve
58Damascus Crossbow(Crossbow)Pattern-welded D2 steel mechanism
62Yew Bow(Bow)Classic longbow wood, +15% armor pierce
66Titanium Crossbow(Crossbow)Lightweight aerospace metal
70Ebony Bow(Bow)Dense black wood, +20% armor pierce
74Astralite Crossbow(Crossbow)Cosmic metal of stellar origin
78Ironwood Bow(Bow)Wood as hard as iron, +25% armor pierce
82Draconic Crossbow(Crossbow)Metal as hard as dragon scales
88Aetherium Crossbow(Crossbow)Crystallized magical essence
95Voidstone Crossbow(Crossbow)Ultimate crossbow, void-infused mechanism

Ammunition Progression

LevelArrowsBoltsSling ChunksSling LumpsNotes
1CopperCopperStoneStoneStarter ammunition
10BronzeBronzeClayClay
18IronIronIronIron
26SteelSteelLeadLeadLead is the classic premium sling ammo
34CobaltCobaltCobaltCobalt
42AlloyAlloyAlloyAlloy
50TungstenTungstenTungstenTungsten
58DamascusDamascusDamascusDamascus
66TitaniumTitaniumTitaniumTitanium
74AstraliteAstraliteAstraliteAstralite
80Explosive ChargesExplosive Sling Charges — late-game AoE sling ammunition
82DraconicDraconicDraconicDraconic
88AetheriumAetheriumAetheriumAetherium
95VoidstoneVoidstoneVoidstoneVoidstone

Unlocks

Earn 1 skill tree point every 5 levels (20 total at max level).

LevelTypeNameDescription
12PassiveSteady Hands IReduced weapon sway
38PassiveKeen Eye I+5% effective range
48PassiveSteady Hands IIFurther reduced weapon sway
64PassiveKeen Eye II+10% effective range (total)
82PassiveSteady Hands IIIMinimal weapon sway
88PassiveKeen Eye III+15% effective range (total)

Skill Trees

92 total nodes across 3 trees. 20 points available at max level.

Marksmanship

Raw damage output — hit harder, pierce deeper, finish wounded targets

Marksmanship is for players who want pure ranged damage. No gimmicks, no conditions — just bigger numbers. Gateway locks out whetstone tip effects for maximum direct damage.

Skirmisher

Mobility, evasion, dodge-weave-shoot — movement IS your damage

Skirmisher rewards constant repositioning and fluid play. Dodge bonuses, combo mastery, and sustained pressure. Gateway grants free dodge-shots but locks out slow/heavy abilities.

Affliction

Ailments, whetstone tips, cripple, debuffs — death by a thousand cuts

Affliction turns your arrows into delivery systems for pain. Whetstone tip synergy, cripple stacking, and group utility. Gateway reduces direct damage but guarantees tip application.

Skill Tree Nodes

Marksmanship(37 nodes)

rootMarksman's Training(free)

+2% increased ranged damage

minorSteady Aim I

+3% increased ranged damage

minorFocused Aim

+2% increased ranged damage

minorSteady Aim II

+3% increased ranged damage

minor_keystoneSharp Impact

+5% increased ranged damage. +2 flat ranged attack.

minorKeen Strikes I

+2% increased crit chance

minorSharp Eye

+2% increased crit damage

minorKeen Strikes II

+4% increased crit damage

minor_keystoneVital Shots

+2% increased crit chance. +4% increased crit damage.

minorPiercing I

+3% armor penetration

minorArmor Seeker

+2% armor penetration

minorPiercing II

+3% armor penetration

minorArmor Expertise

+3% increased damage to targets with >20 ranged defense

minor_keystoneDeep Penetration

+5% armor penetration. Attacks reduce target ranged defense by 2 for 4s.

gatewayDead Eye

+3% more ranged damage. +3% armor penetration. Cannot benefit from whetstone tip effects.

Exclusive with: sk_gateway, af_gateway

minorHeavy Impact I

+4% increased ranged damage

minorHeavy Impact II

+4% increased ranged damage

minorLong Shot

+3% increased damage beyond 15m

minorBroad Shoulders

+2 flat ranged attack. +2% increased ranged damage.

notablePiercing Force

+3% ranged damage. +2% armor penetration.

notableDevastating Force

+3% increased ranged damage. +2 flat ranged attack.

keystoneOverwhelming Shots

+3% more ranged damage. Targets hit have -3% ranged defense for 4s.

minorFinishing Touch I

+4% increased damage to targets below 50% HP

minorFinishing Touch II

+4% increased damage to targets below 50% HP

minorKilling Momentum

Kills restore 8 stamina

minorScent of Blood

+3% increased damage to targets below 60% HP

notableRuthless Precision

+2% crit chance. +3% damage to targets below 50% HP.

notableBloodscent

+6% increased damage to targets below 25% HP

keystoneCulling Strike

Targets below 8% HP are instantly killed by your attacks (does not apply to bosses or players). +3% more damage to targets below 25% HP.

minorRange Mastery I

Distance falloff reduced 25%

minorRange Mastery II

Distance falloff reduced 25% (total 50%)

minorKeen Eye Bonus

+3% increased ranged damage

minorField Advantage

+2% movement speed while weapon drawn

minorSharpshooter's Focus

+2% increased ranged damage

notableEagle Eye

+4% ranged damage. Distance falloff -15%.

notableDistance Fighter

+5% increased damage beyond 15m

keystoneSniper's Dominion

Distance falloff removed entirely. +3% more ranged damage beyond 20m.

Skirmisher(37 nodes)

rootSkirmisher's Training(free)

+3% movement speed while ranged weapon is drawn

minorEndurance I

+5% increased stamina efficiency

minorSteady Endurance

+3% increased stamina efficiency

minorEndurance II

+5% increased stamina efficiency

minor_keystoneTireless Fighter

+8% increased stamina efficiency. +2 flat ranged attack.

minorFleet Foot I

+3% movement speed with weapon drawn

minorQuick Step

+2% movement speed with weapon drawn

minorNimble

+4% dodge distance

minor_keystoneMobile Fighter

+3% movement speed. Accuracy penalty while moving reduced 25%.

minorEvasive I

+4% increased damage for 2s after dodging

minorReactive Dodge

+2% increased damage for 2s after dodging

minorEvasive II

+4% increased damage for 2s after dodging

minorQuick Recovery

Dodge stamina cost -10%

minor_keystoneSlippery

Dodge i-frames extended 30ms. +5% increased damage for 2s after dodging.

gatewayWay of the Wind

Dodging fires a free snapshot at your target for 50% ability damage. Dodge stamina cost reduced 25%. Cannot use abilities with startup longer than 600ms.

Exclusive with: ms_gateway, af_gateway

minorAfterimage I

Free snapshot damage increased to 60%

minorAfterimage II

Free snapshot damage increased to 70%

minorDash Distance

Dodge distance +10%

minorQuick Reflex

+3% increased damage for 2s after dodging

notablePhantom Dodge

Dodge i-frames +20ms. +5% dodge distance.

notableShadow Step

After dodging, next ability within 1.5s costs 5 less stamina

keystoneGhost Step

Dodge i-frames extended 50ms. Free snapshot damage increased to 85%.

minorCombo Flow I

Combo finishers deal +4% increased damage

minorCombo Flow II

Abilities during active combo deal +3% increased damage

minorChain Extension

Combo chain window extended 100ms

minorEfficient Combos

Combo finishers cost 5 less stamina

notableFlow State

+4% combo finisher damage. Combos restore 3 stamina.

notableCombo Mastery

Completing a full combo chain: next ability deals +5% increased damage for 3s

keystonePerfect Chains

Combo finishers deal +3% more damage. Full combo completion restores 8 stamina.

minorEfficiency I

Ranged ability stamina cost -5%

minorConservation

+5% increased stamina efficiency

minorSteady Nerves

+3% increased ranged damage

minorConditioning

+5% increased stamina efficiency

minorCombat Endurance

+3% stamina efficiency

notableEfficient Fighter

+5% stamina efficiency. +3% ranged damage.

notableEndurance Fighter

Stamina regeneration +10% during combat. +3% increased ranged damage.

keystonePerpetual Motion

Hitting enemies with abilities restores 2 stamina. +4% increased ranged damage.

Affliction(37 nodes)

rootVenomist's Training(free)

+5% increased ailment damage

minorToxic Potency I

+5% increased ailment damage

minorToxic Enhancement

+3% increased ailment damage

minorToxic Potency II

+5% increased ailment damage

minor_keystoneVirulence

+8% increased ailment damage. Ailments tick 1 extra time.

minorExploit Weakness I

+3% increased damage to ailment-affected targets

minorCruel Exploitation

+2% increased damage to ailment-affected

minorExploit Weakness II

+3% increased damage to ailment-affected targets

minor_keystonePredator's Instinct

+4% increased damage to slowed/debuffed targets. +2% crit chance vs ailment-affected.

minorDeep Wounds I

Tipped shots: 10% chance to apply double stack

minorDeeper Cuts

5% chance to apply double stack

minorDeep Wounds II

Additional 10% double stack chance (total 20%)

minorLingering Pain

Ailment duration +10% increased

minor_keystoneFestering

Targets with 3+ ailment stacks: +5% increased damage from you. Ailment duration +10%.

gatewayCrippling Precision

Perfectly timed ability hits apply stacking Cripple (-5% target move speed per stack, max 5). Whetstone tips always apply a second stack on crippled targets. -10% less direct hit damage.

Exclusive with: ms_gateway, sk_gateway

minorDeep Cripple I

Cripple duration +15% increased

minorDeep Cripple II

+3% increased damage per Cripple stack on target

minorNumbing Cripple

Cripple also reduces target's damage dealt by 2% per stack

minorLasting Cripple

Cripple duration +15% increased

notableNumbing Strike

Cripple reduces damage dealt by 1%/stack. Cripple duration +10%.

notableHamstring

At 3+ stacks: target's damage dealt -5%. +3% increased damage to crippled.

keystonePinning Shot

At 5 Cripple stacks: target is Pinned (rooted 1.5s, 15s cooldown per target). Pinned targets take +5% more damage from all sources.

minorConcentrated Venom I

+5% increased ailment damage

minorConcentrated Venom II

+5% increased ailment damage

minorAccelerated Decay

Ailments tick 1 extra time

minorDeep Poison

+8% increased ailment damage

notableToxic Persistence

+5% ailment damage. Ailments tick 1 extra time.

notableEnduring Venom

Whetstone tip effect duration +50% increased

keystoneRuinous Affliction

Whetstone tip effect duration +100% more. +10% increased ailment damage.

minorWeakening Shots I

Ailment-affected targets: -2% defense (all types)

minorWeakening Shots II

Targets with 3+ ailment stacks: -3% damage dealt

minorDeeper Weakness

-2% additional defense reduction

minorCarrion Feeder

Kill ailment-affected target: nearest enemy within 6m inherits 50% remaining duration

minorFestering Wounds

+3% increased ailment damage

notableSpreading Weakness

-2% defense reduction. Ailments spread on kill (30% duration, 4m).

notableContagion

Your ailments deal 15% of their damage to enemies within 5m of target

keystonePlague Carrier

Enemies within 5m of primary target receive 30% of ailment damage. Cripple spreads to nearby enemies at 1 stack when primary reaches 3+.

Capstone(4 nodes)

autoKeen Instinct

Auto-unlocks when any keystone is allocated. +2% increased ranged damage.

minorRanger's Mastery

+2% increased ranged damage. Ranged abilities cost 3% less stamina.

minor_capstoneRanger's Discipline

+3% increased ranged damage. Ranged abilities cost 5% less stamina.

capstoneApex Predator

After not attacking for 2s, your next ability deals +8% more damage.

Related Items

Training Methods

Level RangeMethodXP/hr
1-15Kill low level creatures, practice ability combos and positioning5,000-10,000
15-30Zone-appropriate monsters, learn dodge timing and range management15,000-30,000
30-50Dungeons with party, maintain distance and maximize uptime40,000-60,000
50-70Mid-tier dungeon grinding, skill tree optimization70,000-100,000
70-90High-level dungeons, master evasion and combo systems120,000-180,000
90-100End-game content, boss farming for max XP200,000-300,000

Tips

  • Your full moveset is available from level 1 — practice everything early
  • Upgrade your weapon and ammunition as you level — damage scales dramatically
  • Sling Chunks scatter for AoE, Lumps are heavy single-target — carry both
  • Explosive Sling Charges at level 80 are devastating AoE
  • Marksmanship is straightforward — great for new ranged players
  • Skirmisher rewards constant movement and dodge-weaving
  • Affliction pairs best with whetstone tip effects for maximum ailment damage
  • You can spread skill tree points across all 3 trees without ever taking a gateway
  • Gateways are powerful but restrictive — choose carefully
  • Perfectly timed abilities are rewarded across multiple skill tree paths

XP Sources

Deal Ranged Damage

XP granted for damage dealt with ranged weapons

Formula: floor(damage_dealt / 10) * 2

This is the only source of Ranged XP. Higher damage per hit = more XP per hit. AoE abilities that hit multiple targets grant XP per target hit.

Mastery Reward

Ranged Master's Regalia

Glowing ranger armor with luminous quiver and projectile trail effects. Projectiles leave visible trails matching equipped weapon's tier. Armor and cape override: visible only in non-combat areas (cities, safe zones). Mount override: visible anywhere.

Lore
The art of ranged combat is as ancient as the first stone hurled at prey. From the humble sling — humanity's earliest ranged weapon — to the precision-engineered crossbows of modern warfare, those who master the art of striking from afar have always shaped the course of battle. The three philosophies of ranged mastery reflect fundamentally different approaches to the same challenge. The Marksmen believe in the perfect shot — patient, precise, devastating. They strip away everything that doesn't contribute to raw impact, including the alchemical coatings favored by others, trusting only in the purity of steel and skill. The Skirmishers are the dancers of the battlefield. They never stop moving, never present a static target, and never waste a dodge without returning fire. Their motto — "every dodge is an opportunity" — speaks to a philosophy where defense and offense are inseparable. The Affliction school takes a longer view. They see their arrows not as killing instruments but as delivery systems. Tipped with carefully prepared compounds from their whetstone pouches, each arrow carries ruin that spreads and compounds. A single Affliction archer can cripple an entire formation, their targets slowing, weakening, and falling one by one as the venom does its work. The legendary Apex Predators — those who have mastered ranged combat to its fullest — are said to embody a patience that borders on supernatural. They wait, they watch, and when the moment comes, their shot lands with the force of absolute certainty.

See Also

Skill Nodems_a3Skill Nodems_c2Skill Nodesk_a1_sideSkill Nodeaf_p1b_s1Skill Nodesk_p3b_s2Skill Nodems_b1Skill Nodeaf_p3dSkill Nodeaf_p3aSkill Nodeaf_c3Skill Nodems_p2bSkill Nodems_p1bSkill Nodesk_p2aSkill Nodeaf_gatewaySkill Nodems_c3Skill Nodems_p3dSkill Nodesk_c1Skill Nodeaf_c2Skill Nodems_p1_side_notableSkill Nodems_p3_side_notableSkill Nodeaf_p3_extra

Related Skills

SkillDefenseSkillAgilitySkillMagicSkillForestrySkillAlchemy