Melee
Melee
Close-range physical combat — swords, axes, maces, and more
Equipment Progression
| Level | Name | Description |
|---|---|---|
| 1 | Copper | — |
| 10 | Bronze | — |
| 18 | Iron | — |
| 26 | Steel | — |
| 34 | Cobalt | — |
| 42 | Alloy 4140 | — |
| 50 | Tungsten Carbide | — |
| 58 | Damascus | — |
| 66 | Titanium | — |
| 74 | Astralite | — |
| 82 | Draconic | — |
| 88 | Aetherium | — |
| 95 | Voidstone | — |
Combat Unlocks
| Level | Name | Input | Description |
|---|---|---|---|
| 1 | Basic Attack | LMB | Standard attack with equipped weapon |
| 1 | 2-Hit Combo | LMB -> LMB | Chain two attacks together |
| 5 | Heavy Attack | RMB (hold) | Charged heavy strike. +35% more damage. |
| 10 | 3-Hit Combo | LMB -> LMB -> LMB | Three attack chain, third hit has bonus damage |
| 15 | Dodge Attack | Dodge -> LMB | Quick strike out of a dodge. Bonus crit chance. |
| 20 | 4-Hit Combo (Max) | LMB -> LMB -> LMB -> LMB | Full combo chain. Fourth hit is a finisher. |
| 25 | Running Attack | Sprint -> LMB | Momentum strike. Distance traveled increases damage. |
| 30 | Jump Attack | Jump -> LMB | Aerial strike. Good for initiating. |
| 35 | Thrust | W + RMB | Forward thrust attack. Extended reach. |
| 40 | Retreat Strike | S + RMB | Attack while stepping backward. Creates distance. |
| 45 | Savage Blow | LMB + RMB (simultaneous) | Both mouse buttons together. High stamina, high damage. |
| 50 | Sweep | A/D + RMB | Side step with sweeping attack. Hits multiple targets. |
| 60 | Combo Breaker | LMB -> LMB -> RMB | Branch combo into heavy finisher mid-chain. |
| 70 | Perfect Timing | Any attack with precise timing | Attacks with perfect timing deal 15% more damage. |
| 80 | Combo Cancel | Dodge during combo | Cancel combo recovery with a dodge. Enables new chains. |
| 90 | Weapon Mastery | — | Unlock weapon-specific special moves. |
Unlocks
Earn 1 skill tree point every 5 levels (20 total at max level).
| Level | Type | Name | Description |
|---|---|---|---|
| 12 | Passive | Battle Hardened I | +5% melee damage |
| 28 | Passive | Weapon Reach I | +10% melee range |
| 44 | Passive | Battle Hardened II | +10% melee damage (total) |
| 56 | Passive | Weapon Reach II | +20% melee range (total) |
| 72 | Passive | Battle Hardened III | +15% melee damage (total) |
| 86 | Passive | Weapon Reach III | +30% melee range (total) |
Skill Trees
92 total nodes across 3 trees. 20 points available at max level.
Brutality
Raw physical damage — hit harder, bleed deeper, finish wounded targets
Brutality is for players who want pure physical destruction. No magic, no tricks — just overwhelming force and blood. Gateway locks out magic damage for maximum physical impact and exclusive access to enhanced Bleed effects.
Finesse
Speed, crits, dual wielding — precision IS your power
Finesse rewards precise, sustained engagement and critical strikes. Dual wielding, positioning bonuses, and combo mastery. Gateway grants crit mastery but locks out two-handed weapons.
Arcane Edge
Magic-infused melee, hybrid damage, rune synergy — every strike carries arcane power
Arcane Edge blends physical and magical damage through weapon runes. Converts physical damage to magic, amplifies rune effects. Gateway commits to hybrid damage but reduces pure physical output.
Skill Tree Nodes
Brutality(37 nodes)
+2% increased physical damage
+3% increased physical damage
+2% increased physical damage
+3% increased physical damage
+5% increased physical damage. +2 flat physical attack.
+8% bleed chance on hit
+5% increased bleed damage
+10% increased bleed damage
+8% bleed chance. +10% increased bleed damage.
+5% increased stagger damage
+3% increased stagger damage
+5% increased stagger damage
Stuns last 10% longer
+8% increased stagger damage. Staggered targets lose 3 armor for 4s.
+3% more physical damage. +3% armor penetration. Cannot deal magic damage or use magic enhancements. Exclusive access to enhanced Bleed effects.
Exclusive with: fn_gateway, ae_gateway
+4% increased physical damage
+4% increased physical damage
+3% increased damage to targets within 5m
+2 flat physical attack. +2% increased physical damage.
+3% physical damage. +2% armor penetration.
+3% increased physical damage. +2 flat physical attack.
+3% more physical damage. Targets hit have -3 armor for 4s.
+4% increased damage to targets below 50% HP
+4% increased damage to targets below 50% HP
Kills restore 8 stamina
+3% increased damage to targets below 60% HP
+5% increased damage for 4s after a kill.
+6% increased damage to targets below 25% HP
Targets below 8% HP are instantly killed by your attacks (does not apply to bosses or players). +3% more damage to targets below 25% HP.
+15% increased bleed damage
+15% increased bleed damage
Bleed duration +2s
+10% bleed chance
+5% bleed chance
+10% bleed damage. +5% bleed chance.
Bleeds can stack up to 3 times on a single target
+100% more bleed damage. Bleed ticks can critically strike.
Finesse(37 nodes)
+2% increased crit chance
+2% increased crit chance
+2% increased crit damage
+4% increased crit damage
+2% increased crit chance. +4% increased crit damage.
+3% movement speed with weapon drawn
+2% increased dodge chance
+3% increased dodge chance
+3% increased dodge chance. +4% dodge distance.
+4% increased damage for 2s after dodging
+3% increased damage after dodge
+4% increased damage for 2s after dodging
Dodge stamina cost -10%
Dodge i-frames extended 30ms. +5% increased damage for 2s after dodging.
+5% increased crit chance. +3% more crit damage. Unlocks dual wielding of one-handed weapons. Cannot use two-handed weapons.
Exclusive with: br_gateway, ae_gateway
+4% increased damage while dual wielding
+4% increased damage while dual wielding
Off-hand damage penalty reduced by 15%
+4% increased crit chance while dual wielding
+3% crit chance. Critical strikes restore 3 stamina.
+3% increased damage and +3% increased crit chance while dual wielding.
+3% more damage while dual wielding. Off-hand hits count toward combo progression.
Combo finishers deal +4% increased damage
Abilities during active combo deal +3% increased damage
Combo chain window +100ms
Combo finishers cost 5 less stamina
+3% damage on kill. +4% dodge distance.
Completing a full combo: +5% increased damage for 3s
+3% more combo finisher damage. Full combo completion restores 8 stamina.
+4% increased damage when attacking from behind
+4% increased damage when attacking from behind
+3% crit chance when attacking from behind
+2% movement speed while weapon drawn
+3% increased damage after dodge
+8% increased damage after dodge. Dodge cooldown -0.3s.
+5% increased damage from behind. +3% crit chance from behind.
Each consecutive hit on same target: +1% more damage. Stacks up to 10 times (+10%). Resets on miss.
Arcane Edge(37 nodes)
+3% increased magic damage from melee attacks
5% of physical damage is converted to magic damage
+2% increased magic damage from melee
Additional 5% physical to magic conversion (10% total)
+5% physical to magic conversion (15% total). +3% increased magic damage from melee.
+8% increased weapon rune effect potency
+5% rune effect potency
+8% increased weapon rune effect potency
+10% increased rune effect potency. +1 maximum weapon rune capacity.
+2 flat magic damage added to melee attacks
+1 flat magic damage on hit
+2 flat magic damage added to melee attacks
Melee attacks deal additional magic damage equal to 5% of weapon damage
+5% bonus magic damage on hit (10% total). +5% magic penetration.
35% of physical damage is converted to magic damage (stacks with pre-gateway conversion for up to 50% total). -15% less physical damage (before conversion). +5% magic penetration.
Exclusive with: br_gateway, fn_gateway
+4% increased magic damage from melee attacks
+4% increased magic damage from melee attacks
+3% magic penetration
+2% increased physical damage. +2% increased magic damage from melee.
+4% magic damage from melee. +3% magic penetration.
+3% increased magic damage from melee. Hits reduce target magic resistance by 2 for 4s.
+3% more magic damage from melee. Hits reduce target magic resistance by 3 for 4s.
+10% increased weapon rune ability damage
+10% increased weapon rune ability damage
Weapon rune ability cooldowns -10%
Weapon rune abilities cost 10% less stamina
+15% rune ability damage. Rune casts reduce next rune cooldown by 1s.
Weapon rune cooldowns -15%. +10% increased rune ability damage.
+3% more rune ability damage. Rune abilities have 15% chance to echo at 40% damage.
+3% increased physical damage. +2% increased magic damage from melee.
+3% increased physical damage. +2% increased magic damage from melee.
Magic damage from melee restores 2 stamina on hit
+3% increased physical damage
+2% increased physical damage. +2% magic damage from melee.
+3% increased physical damage. Converted damage efficiency +5%.
Converted damage is 10% more efficient (deals 110% instead of 100%). +3% increased magic damage from melee.
+3% more damage when an attack deals both physical and magic damage.
Capstone(4 nodes)
Auto-unlocks when any keystone is allocated. +2% increased physical damage.
+2% increased physical damage. Melee abilities cost 3% less stamina.
+3% increased physical damage. Melee abilities cost 5% less stamina.
After killing an enemy, deal +8% more damage for 4s.
Related Items
Training Methods
| Level Range | Method | XP/hr |
|---|---|---|
| 1-15 | Kill low level creatures, practice basic combos and dodge timing | 5,000-10,000 |
| 15-30 | Zone-appropriate monsters, learn heavy attack timing and directional moves | 15,000-30,000 |
| 30-50 | Dungeons with party, focus on combo completion and positional play | 40,000-60,000 |
| 50-70 | Mid-tier dungeon grinding, skill tree optimization | 70,000-100,000 |
| 70-90 | High-level dungeons, master perfect timing and combo cancel mechanics | 120,000-180,000 |
| 90-100 | End-game content, boss farming for max XP | 200,000-300,000 |
Tips
- Start with basic LMB combos before adding complexity
- Heavy attacks (RMB hold) are worth the stamina for big damage
- Dodge attacks at level 15 have bonus crit chance — abuse this
- Brutality is simpler but powerful — great for new players
- Finesse rewards precise play and combo focus
- Arcane Edge scales with Magic level for hybrid damage
- You can spread skill tree points across all 3 trees without ever taking a gateway
- Gateways are powerful but restrictive — choose carefully
- Perfect timing attacks at level 70+ add significant damage
- Match weapon speed to your playstyle — DPS is roughly equal across weapon types
XP Sources
Deal Melee Damage
XP granted for damage dealt with melee weapons
Formula: floor(damage_dealt / 10) * 2
This is the only source of Melee XP. Higher damage per hit = more XP per hit. AoE attacks that hit multiple targets grant XP per target hit.
Mastery Reward
Melee Master's Regalia
Glowing warrior armor with dynamic weapon trail effects. Attacks leave visible slash trails in the air. The color of trails matches equipped weapon's tier. Armor override: visible only in non-combat areas (cities, safe zones). Mount override: visible anywhere.