HP
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CategoryCombat
Max Level100
Start Level10
XP to Max25,000,000
HP
Maximum health pool - determines how much damage you can take
HP determines your maximum health pool - how much damage you can take
before being defeated. Unlike other combat skills, HP has no skill tree
or unlocks; it simply increases your health as it levels. HP XP is gained
passively whenever you earn combat XP from melee, ranged, or magic damage.
HP also governs natural regeneration, which activates after 5 seconds of
not taking damage or sprinting. Higher HP levels mean faster regeneration,
scaling up to 5% of your max HP per second at level 100.
Health Pool Scaling
| Level | Hp | Note |
|---|---|---|
| 1 | 10 | |
| 10 | 100 | Starting HP (HP starts at level 10) |
| 25 | 250 | |
| 50 | 500 | |
| 75 | 750 | |
| 100 | 1000 |
HP Regeneration
Formula: (level / 100) * max_percent_per_second
Activates after 5s of:
- No Damage Taken
- Not Sprinting
Rate: 0.05%/sec (L1) to 5%/sec (L100)
| Level | Regen Percent | Hp Per Sec At Max Hp | Note |
|---|---|---|---|
| 1 | 0.05 | 0.5 | |
| 10 | 0.5 | 1 | |
| 25 | 1.25 | 4.1 | |
| 50 | 2.5 | 13.8 | |
| 75 | 3.75 | 29.1 | |
| 100 | 5 | 50 |
Training Methods
| Level Range | Method | XP/hr |
|---|---|---|
| 1-100 | Train any combat skill - HP XP is gained automatically | 30% of combat XP rate |
Tips
- HP levels naturally as you train combat - no special effort needed
- Training multiple combat styles (melee + ranged) levels HP faster
- Regeneration only works out of combat - don't rely on it mid-fight
- At high levels, regen is significant - wait for it between pulls
- Food and potions are still essential for in-combat healing
XP Sources
Combat Xp Share
30% of combat skill XP (melee/ranged/magic) is also granted as HP XP
Rate: 30% of source XP
Source skills: melee, ranged, magic
HP XP is earned passively whenever you gain combat XP. This means HP levels naturally alongside your primary combat skill. Players who train multiple combat styles will level HP faster.
Mastery Reward
Immortal's Vitality
A subtle golden aura surrounds your character, pulsing with each heartbeat. When HP regeneration is active, visible golden particles flow toward you. The effect intensifies briefly when taking damage, showing your resilience.
Lore
The connection between combat experience and physical resilience has been
understood since ancient times. Warriors who survive countless battles
develop an almost supernatural toughness - their bodies adapting to absorb
punishment that would fell lesser fighters.
The old masters called it "battle tempering" - the gradual hardening of
body and spirit through exposure to danger. Each wound survived, each
near-death experience overcome, leaves the warrior stronger than before.
The most seasoned veterans can shrug off blows that would kill a novice
outright, their vitality a testament to years of mortal struggle.